

Now, because this is a waifu game, it’s only fair that I rank the characters from dumpster to Best Girl.Ĭlaude is a trash tier waifu, who’s “UwU command me captain” shtick is old from the moment it shows up. None of the character paths had been set yet, and one character path ends up being fixed for story purposes in Liberation Day. I’ve found a doc with the under-the-hood effect that your choices make, but they don’t appear to have much bearing on how things actually play out story-wise in Mask of Arcadius. While Liberation Day updates the actual gameplay of the battles in a pretty satisfactory way, it makes the VN aspect of Mask of Arcadius something of a shaggy dog story. Unfortunately, Sunrider is an episodic game, and Mask of Arcadius only contains the first two episodes. On the face of it, I actually really like the story, but Sunrider uses post-Eva and 21st century waifu tropes for most its characters I would definitely prefer the “tough dames” of the older real-robot mech genre or at least the mil-sf aesthetic that Power DOLLS went for. The Visual Novel portion of the game is a mixed bag. Still, it’s fun and scratches an itch for turn-based mech space combat. The cutscenes of the attacks get old fast, and it would have been nice to be able to disable them more easily turning on “skip mode” does it, but it can only be toggled in the battle if a character has a line of story dialogue come up during the fight. The later fights often tend to be “pick a flank, try to crush it, sweep up or down on the other side, then deal with reinforcements as they come.” Early missions with fewer mechs and enemy “bosses” may be a bit more interesting and flexible than the later large fleet battles. Variances in the missions are more based on when and where enemy reinforcement come from. Since all missions are in space, with the exception of a mission where sharing a hex with an asteroid reduces your chance of being hit, there’s no effect of the map on strategies. Each mech has its strengths and weaknesses and utility which will determine how you should use them in your strategy. Mechanically, it’s ultra-lite compared to a game like Power Dolls, though it uses the similar combination of action points that are used to move and perform attacks. It’s space opera with mechs, except your mech pilots are basically a growing harem.įunnily enough, the wargame portion of Sunrider is brutally hard. It’s an interesting hybrid of Visual Novel waifu game and turn-based tactical. Adding approximately 20-30 minutes of story and dialogue as well as adding several new choices, all of which are recorded in the end of game save file.Recently an online friend who knew I enjoyed wargames and weeb shit recommended Sunrider: Mask of Arcadius to me. Version 2.0 fleshed out the ending after the completion of the last mission. Follow the release of the second patch, "Captain's Edition" was tacked onto the name and made the standard on storefronts. In response, Love in Space released two major patches after release. Liberation Day was widely panned by fans upon its initial release, citing extensive railroading of the story, a lack of choices, and an unsatisfying ending. Note: It is highly recommended that you play Sunrider Mask of Arcadius (for free!) before playing Sunrider Liberation Day. Full voice acting in Japanese for the entire main cast Vastly improved art and gameplay mechanics from Sunrider Mask of Arcadius Intense story where one of your beloved crew members is a spy

Command the prototype starship Sunrider and her squadron of mechas in brutal battles for survival Sunrider Liberation Day is a turn based tactics game with deep storyline segments where you are Captain Kayto Shields of the starship Sunrider and must lead your squad of mecha pilots to victory.Ĭombining an edge of your seat story from the best mecha animes with ruthless gameplay where every mistake is punished and every victory feels like a triumph, Sunrider Liberation Day is a must play for fans of Japanese tactics RPGs and anime.
